The following proposals were selected to receive funding for FY 2016-2017.
Shared Laboratory Initiative
Principal Investigator: Dr. Luis Sentis, College of Engineering
This project aims to design a more efficient way of conducting laboratory classes and sharing research resources for greater access to our STEM students through the creation of the UT Cloud LABoratory (CLAB). CLAB will enable UT to farm laboratory testbeds and STEM students to remotely experiment from any internet‐enable mobile device.
Micro-credentialing pilot for core design and build skills in engineering
Principal Investigator: Dr. Phillip Long, Project 2021
The Micro-credentialing pilot LIFT grant will work with faculty in the College of Engineering to identify skills and knowledge gained from activities that are derived from designing and building artifacts in “makesrspaces”, recognize these in the form of standard compliant digital badges.
World’s First Wireless Test-Bed for Internet of Moving Things (IoMT)
Principal Investigator: Dr. Sriram Vishwanath, Wireless Networking and Communications Group
This project will build a network test bed of moving wireless nodes that will use mobile protocols such as long-term evolution (LTE) waveform and innovative wireless techniques including simultaneous transmission and reception, interference alignment, and more to enable effective handoffs and low latency transmission. Using this test bed, static and multiple types of moving things including but not limited to bikes, cars, trucks, buses, and trains will be connected to the world-wide internet.
Virtual Reality Treatment in the Medical Setting: Reducing the Societal Burden of Pain and Opioid Use
Principal Investigator: Dr. Mark Powers, Department of Psychology
Recent advances in VR technology (i.e., improved realism and immersion using 360-degree 3D technology and more affordable delivery systems) allow the development of more realistic and more cost-effective applications. Capitalizing on these advances and our experiences with VR intervention development and evaluation, we will create and test a state-of-the-art VR experience and compare it to established standard animated VR content for pain management in a medical setting.