The following proposals were selected to receive funding for FY 2015-2016.
Interaction Anatomic System Dashboard (IASD)
Healthcare organizations and providers, at all levels, are currently being overwhelmed with large amounts of clinical information. Traditional medical education has handled these large amounts of data by viewing, analyzing and processing them within a limited and compartmentalized framework. This approach has its limitations in not allowing for consideration of the overall physiologic and pathologic processes as a part of a larger more complex body system. Clinical information is often presented in tabular form requiring the provider to mentally create and visualize the overall status of a larger complex body system. In situations involving multiple organ systems, data are often missed, misinterpreted or not evaluated in the context of more global pathologic processes or therapeutic interventions.
This innovative anatomic dashboard addresses this information-processing gap by allowing students and clinicians in healthcare to adopt a system approach to visualizing and processing clinical information. Clinical information will be converted to an anatomic heat map with the overall status of multiple organ systems on display. Additional information such as potential medication interactions can also be visualized.
Participants: Robert Ligon, Health Informatics & Health IT; Luis Francisco-Reveilla, PhD, Texas Advanced Computing Center; Y.W. Francis Lam, PharmD, Department of Pharmacology & UT HSC; Kavita Radhakrishnan, PhD, UT School of Nursing; Zacharia Varghese, MD, Health Informatics & Health IT
Scaling and Enhancing Location-Based Learning and Aesthetic Experiences
The College of Fine Arts offers “Visual and Performing Arts” (VAPA) courses required for all undergraduate majors on campus, resulting in very large class sizes. Some of these classes, including ARH 303, require visits to sites such as museums so that students can experience art and artifacts in situ. The Scaling and Enhancing Location-Based Learning and Aesthetic Experiences project investigates the use of iBeacons, low cost Bluetooth emitters, and mobile app technology to solve the problem of humans required to be docents for students in the Blanton Museum. The goal of the project is to know how much time each individual student spends in the museum each week, what the students sees in the museum, and the ability to push contextually appropriate content to the students when visiting. This will also provide valuable aggregate data to the instructors, allowing them to learn about the museum experience using the combined data of the entire class.
Participants: Dr. Paul Toprac, GAMMA Program; Koven Smith, Jack S Blanton Museum of Art; Dr. Bruce Pennycook, Center for Arts and Entertainment Technology (CAET); Matt O’Hair, Simulation and Game Applications (SAGA) Lab; and Jim Kerkoff, College of Fine Arts.
Simulated Training in Evidence-Based Practice for Stuttering (STEPS)
Among the 145,000+ practicing speech-language pathologists in the U.S., less than 1% feel competent to provide services to the nearly 20 million children and adults who stutter. The paucity of competent clinicians is attributed to the struggle to secure clinical experiences for undergraduate and graduate students across universities nationwide. The amount and diversity in age, gender, and severity of persons who stutter affiliated with the Michael and Tami Lang Stuttering Institute in the UT-Austin Moody College of Communication is unparalleled. Through access to the Simulated Training in Evidence-based Practice for Stuttering (STEPS) web application, students, professors, and practicing clinicians worldwide will have interactive exposure to our exceptional range of clinical scenarios. Thus, the STEPS program offers an innovative, highly needed resolution that will serve to end the struggle to obtain clinical competencies and further position our university as a leader in best practice for stuttering.
Participants: Courtney Byrd, Founding Director of Michael and Tami Lang Stuttering Institute, Moody College of Communications
Solar Energy Visualization System
The Solar Energy Visualization team will develop and field test an open-source software platform that provides data logging and interactive apps for solar education and engagement. This operating system will work with off-the‐grid solar charging stations that collect the sun’s energy and store it in batteries, and then provide power for mobile electronics, LED lighting, touch screens, sounds systems and small electric vehicles. A system screen located on the UT Campus Solar Charging Station will graphically display information from the station such as total energy production, real‐time loads from portable electronics plugged into the outlets, and equivalent CO2 reduction. Our platform will be useful for the growing market of emergency charging stations with alarm systems and satellite communication capabilities. The system will address the need for a comprehensive energy operating systems to work with off‐the-grid public solar charging stations on the UT campus and beyond.
Participants: Beth Ferguson, Visiting Research Scholar & Sol Design Lab Director; Jack Risley, Chair, Department of Art and History; Kevin Chandra, Cockrell School of Engineering; Karen Blaney, Office of Sustainability, Program Coordinator; Anna Wittenmyer, Cockrell School of Engineering; Delia Brownson, Biology Instructional Office, CNS
Virtual Reality for Journalists – An open-source virtual reality framework for experiential storystelling
Virtual reality represents an emerging frontier for journalists, with the potential to attract new audiences to in-depth news reporting through immersive storytelling. Our project is designed to develop an open-source framework that will enable journalism students and media professionals alike to publish virtual reality stories even if they do not have the software engineering expertise required of an application developer. The team consists of members from the Texas Advanced Computing Center’s visualization laboratory, the School of Journalism, and the UT 3D Program in the Department of Radio-Television-Film. The challenge is to work within an existing development framework, Unity3D, and create a platform that can function through managed plugins and be used with templates to host a variety of content such as 360-degree videos and image galleries.
Participants: Dr. Simon Su, research associate in the visualization laboratory of the Texas Advanced Computing Center, and Professor R.B. Brenner, director of the School of Journalism.